You’ll find mysterious locations and sometimes fight bosses and other things, and then you’ll get new powers. In terms of the actual game structure, you’re exploring areas, using your paint to solve puzzles. That’s kind of the objective of the game. So, you’re playing as her #1 fan, who takes up her brush in her absence and is kind of filling in for her and trying to figure out what happened. There’s this legendary artist named Chicory that everyone’s a huge fan of, and she, at the beginning of the game, disappears along with all the color in the world. The general gist of the game is that it’s a black-and-white world and you have a magical brush that can color it in. Our boss fights are kind of like…musical painting things. Yeah, I checked out the demo – I was kind of surprised to see that boss show up! The demo we’ve released before, it ends in a boss fight… There are kind of bosses and action sequences. So yeah, if you’re on PC there’s no Share button automatically, but hopefully, players will take advantage of the existing screenshot and video-sharing tools that exist.īeyond being able to doodle to your heart’s content, how is Chicory actually structured? What are your goals? Are there dungeons? Enemies? Bosses? That exists everywhere all the time – on any screen you can pause the game and the hit play to see a time-lapse replay of your drawings on that screen. One feature we’ve added into the game is a time-lapse option. On consoles, with Sony for example, there is a Share button, so we’re kind of relying on that. Is there an easy way to share/show off what you’ve done with your world? So, I’m just really excited for when this game comes out see all the things people are going to do with it. Making really cool landscapes or character drawings or whatever. We released a demo with our Kickstarter and Steam Game Festival and I’ve seen some really honestly amazing drawings from players already. I shouldn’t be surprised, but it really is kind of cool and surprising to see people really getting into it and drawing cool things. I use them a little bit just to make sure they work, but it’s really different to see it in someone else’s hands and see people get inspired to make their own things with it. When we’re playing the game, to me, it’s more like I’m designing tools. I’m sure you’ve had some folks testing the game – have you been surprised by how people have approached it? It feels like Chicory is a game that every player is going to tackle a little differently. Some people don’t take advantage of that freedom, but some players do and spend a lot of time decorating and coloring everything just so. Each has sort of its own vibe, but outside of that it’s quite free. Overall, it is quite free, the player can just draw with whatever colors or whatever place…I should say, we give you a limited palette of colors to choose for each area. So, there’s a lot of opportunities like that, where you’re asked to draw for a specific usage. There are specific places where characters will ask you to draw something that will get hung up in an art gallery or might be used for the design for a t-shirt. We thought about something like that, but the reality is, the entire game is already a free draw mode. How much flexibility will players have to create their own art? Is there some sort of free draw mode? I think what makes the game really special is the drawing, and that’s something that comes from personal experience, not so much from other games. So, I was really interested from the outset… can you make a game where the player can always draw and the drawing interacts with everything? I wasn’t sure that was even possible, but I hadn’t seen a game like it and was curious, so I tried it and kind of went from there. Most games of this kind of style, they tend to keep the drawing within a small component of the game. I haven’t yet seen a game that uses drawing the way we do, where you can draw at all times and with almost limitless freedom. Related Story Nathan Birch PlayStation Exclusive Developer Deviation Games Loses Co-Founder/Director Jason BlundellĪt the core of it, I’ve always really loved drawing.
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