![]() They Battle their way to the top of the hill and force the Picts there to fall back, however more 'barbarians' are coming in from behind. Oblivious to the fact that they might end up surrounded the Romans press on. Having swept aside the skirmishers the Romans now prepare to charge the Picts on the hill. Meanwhile the Romans from the Patrol smash into the Picts inflicting heavy casualties Meanwhile Clint's Roman Auxiliary Cavalry emerges from the fort.these look menacing. The Pict Warlord moves his forces off the hill and begins the long march towards the road and his daughter.Ī rain of Javelins wipes out half the WarDogs and their handler in the first turn. Unleash the dogs of war! The Picts get a bonus unit and launch it into the attack immediately. Despite being outnumbered 5 to 1 he goes on the attack! Dave opens the game with a bold decision not to run or stand and defend. Postidius on the Roman side of the table.physically and metaphorically. This put them much closer to the safety of the also put the prisoners closer to captivity and would prove crucial at the end of the game. The Roman position after their three free movements. I think the Umpire actually thought we would be daft enough to attack the wall! The Warlords only objective was recovering his daughter and slaughtering Romans. The Picts started with a Battering Ram which we had to allocate to a unit. Roman archers also lined the wall, a whole cohort of them! For much of the game the Picts stayed out of range. One of three Scorpions mounted along the wall. This was the first of many Pro-Roman moves by the umpire, Postidius Tacitus. Fortunately the Romans rolled high an were given three free moves down the road before play commenced. ![]() The wider picture showing the starting positions of most of the Picts (more off screen to the left). The Antonine Wall and the Mile Fort that promises safety for the returning Romans The Pict Warlord looks angrily across open ground to towards the Antonine Wall and vows to make the Romans pay for burning his village and taking his daughterĪ large Pictish force appears out of the woods to intercept the returning Roman patrol WarDogs & Handler (Reinforcements) (Teeth, Unarmoured)ġ Cavalry Light Cavalry (Javelin, Shield, Unarmoured)ġ Javelins Unit (Javelin, Sword, Shield, Unarmoured) If you are interested please reply here - first come, first served!Įdit: It has been pointed out that Ligurian is a disaster of a list so Lucanian has been substituted using the Bruttian/Lucanian list.1 Fanatic Warband (Javelin, Sword, Unarmoured)Ģnd Commander - Quality: Plodding (Sujit) After four rounds the commander with the most points wins bragging rights over Italia. Points will be awarded to the victor one point for a win plus an additional point for each complete 15% difference in casualties (INT(Difference%/15)+1). The challenger will choose the terrain for each battle. Every round for four rounds, each commander will issue two challenges, so by the end of Round IV everyone should have played everyone else twice. The forces involved are:Īrmies will be chosen at random. Romanes Eunt Domus is a mini-tournament where nine brave souls will vie for control of Italia. Had enough of those chippy Romans trying to bully their way through Italy? Or do you harbour a secret desire to *be* those chippy Romans? If the answer to either of these questions is 'Yes' then this may be of interest!
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